ArborXR products and services make setup, use and management of XR headsets and content simple. We enable organizations to work, learn, train or have other great experiences in VR/MR/AR at scale.
Our vision is to help people live more meaningful lives through the power of XR – to give them time to be more present – for purposeful work, deeper relationships, and a better world.
We are looking for a talented Product Designer with a diverse background and skill set, but particular depth in the visual and UI disciplines, to support our growing company and team. Over the coming year, our design team will focus on fleshing out our design system and making our tools more mobile-friendly, while continuing to develop new features and iterating on existing functionality to make managing XR content and devices easier. Right now, one of our main needs is someone with an instinct for great design who can elevate our existing UI and interactions.
You’ll play a strategic role in design decisions and their tactical implementation (bonus points for processes to improve iteration management). You will contribute to a living style guide, communicate design decisions to engineers and stakeholders, and be a key point of contact for design questions. The successful candidate for this position will be comfortable and open to receiving feedback. We want to help grow as much as you want the company to grow.
Our team uses Figma and follows an agile development process, so some experience with that is a plus. This role has little-to-no 3D design (at least for now), so you will not be using Unity, Unreal Engine or similar tools.
We are a fully-remote team across multiple time zones. We are very collaborative, but work asynchronously, and you’ll be fully in control of your own schedule. We’re looking for someone who is a self-starter and works well independently in a minimal-structure environment. The ideal person seeks feedback early and can clearly communicate designs with stakeholders.
Almost every month, there is a new, interesting problem to solve. You will learn about the challenges of managing XR content and devices in a variety of enterprise settings, and work alongside an incredibly talented team of designers and developers. Almost every month, there is a new, interesting problem to solve. As part of a small team, you’ll have a great deal of autonomy and the freedom to experiment.
We are unable to provide any Visa sponsorship.
We’ll try to follow the process below (although you could expect some exceptions when necessary):
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