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Published 2025-05-28

3D Artist


Company details

Company: Forevrgames
Type de job: Remote
Country: England
City: London
Region: London
Experience: With previous experience



Description of the offer


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3D Artist

ForeVR Games, multiplayer Unity game development studio, is looking for an experienced and trustworthy 3D artist to work on our live and future games. You will be working closely with the core development team, software engineers, artists and designers to implement new features and content. This is a great opportunity for someone who wants to work with a professional and highly skilled team on casual real-time multiplayer games for all platforms.

Responsibilities

  • Create high-quality 3D models, textures, lighting, and animations for characters, environments, and props.
  • Collaborate with designers to develop cohesive visual styles.
  • Optimize assets for performance without compromising quality.
  • Maintain consistent artistic style and quality throughout projects.
  • Use 3D software (e.g., Blender, Maya, 3ds Max, ZBrush) for modeling and sculpting.
  • Apply materials and textures using tools like Substance Painter or Photoshop.
  • Rig characters and animate movements when required.
  • Work with developers to ensure proper integration into game engines (Unity) or rendering pipelines.
  • Participate in feedback sessions and iterate on designs based on team input.

Job requirements

  • Proven experience as a 3D artist (portfolio required).
  • Proficiency in industry-standard 3D modeling software (e.g., Blender, Maya, 3ds Max).
  • Strong knowledge of texturing, lighting, rendering, and animation techniques.
  • Understanding of real-time rendering engines (Unity) is a plus.
  • Ability to work in a fast-paced, collaborative environment.
  • Excellent attention to detail and strong artistic sensibility.
  • Good communication and problem-solving skills.
  • Enthusiasm for working with video games projects

Requirements

Sr. 3D Tech Artist

 

ForeVR Games is looking for an experienced and trustworthy senior 3D technical artist to work on our live and future games. We are looking for a talented artist to work on multiplayer Unity games. You will be working closely with the core development team, software engineers, artists and designers to implement new features and content. This is a great opportunity for someone who wants to work with a professional and highly skilled team on casual real-time multiplayer games for all platforms.

 

 

 

RESPONSIBILITIES INCLUDE:

  • Integrate assets in Unity without sacrificing artistic vision or exceeding technical limits of minimum specification mobile devices
  • Architect and implement user interfaces for touch screens, controllers, and keyboard+mouse using Unity’s UI systems
  • Bridge the gap between art and engineering by creating specifications for production ready code, including at times prototyping in C#
  • Produce particles, shaders and other VFX for Unity applications
  • Collaborate with engineers to develop and test new features, prototype shader code, and provide useful feedback during testing phases
  • Full implementation of character rigging and animations
  • Proactively train yourself to remain at the forefront of Unity Engine technology
  • Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently

 


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JOB REQUIREMENTS:

  • You are a Master of the Unity Universe: 3+ years Unity experience including deep knowledge of 3D rendering in Unity as well as Unity animation and particle tools, with Unity 2017.x or newer
  • Comprehensive knowledge of the fundamentals of modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering, scripting, and tool creation
  • Must have optimized shaders for mobile device rendering
  • Examples of your work that demonstrate that you can overcome technical obstacles in Unity and to create engaging experiences on mobile platforms
  • Deep experience optimizing real-time 3D graphics pipelines for mobile platforms
  • Understanding of the technical art asset delivery for an entire game for real-time use
  • Experience working in version control (Git, Perforce, SVN)
  • Ability to efficiently work in Jira or other project management tools
  • Strong proficiency in 3D programs (Maya, 3DS Max)
  • Strong proficiency in Adobe software (Photoshop, Illustrator)
  • Professional full-time programming using one or more interactive content engines
  • (e.g. Unity, Unreal, in-house)
  • Profiling and performance optimization of applications
  • Communication, in both spoken and written English
  • Self-organization and working independently
  • Collaboration and working in teams
  • Enthusiasm for working with video games projects

 

GREAT TO HAVE

  • A portfolio demonstrating your ability to make beautiful things in real-time
  • Experience making real-time multiplayer shooters
  • Scripting knowledge in Python, MEL, C#
  • A BS or MS degree in design, games related, or technical field

What you’ll be working on

About Us

ForeVR Games (https://www.forevrgames.com/) is a VR gaming startup backed by Bessemer Venture Partners and Galaxy Interactive and led by Marcus Segal (former COO of Zynga’s Game Studio) and Mike Doom (EA, Zynga, Lionsgate). The company’s mission is to create social games that leverage the immersive potential of VR to connect people of all ages in play. The company is a distributed team with the majority of its employees located in the U.S.

ForeVR Games has released ForeVR Bowl, ForeVR Darts and ForeVR Cornhole to rave reviews and is now ramping up to deliver a portfolio of hits each year. We’re hiring a 3D technical artist to help us build content for new and existing games.


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